Media Paper 2 mock exam - Learner response
Paper 2 mock exam: Learner response
1) Type up your feedback in full (you do not need to write mark/grade if you do not wish to).
WWW-solid answers of the key points about each target audiences.
EBI- some context about the decline of the print industry.
These are the grade boundaries we've used, based on real AQA exam grade boundaries (out of 84):
A* = 70; A = 62; B = 51; C = 40; D = 30; E = 20.
no i need another 18 marks to achieve my target grade in paper2.
Now read through the real AQA mark scheme for Paper 2.
3) Write a question-by-question analysis of your performance. For each question, write how many marks you got from the number available and identify any points that you missed by carefully studying the AQA indicative content in the mark scheme:
Q1: 3/9 marks
Now read through the real AQA mark scheme for Paper 2.
3) Write a question-by-question analysis of your performance. For each question, write how many marks you got from the number available and identify any points that you missed by carefully studying the AQA indicative content in the mark scheme:
Q1: 3/9 marks
additional points: the cover is a form of advertising – an attempt to attract an audience
Q2: 5/25 marks
Additional points: I didn't focus on the question. I should have the forms of regulation, ownership and control in the UK and global media Q4:9/25 marks
• the direct address to the audience and unconventional costume is part of the
positioning of the magazine in its appeal to an audience
• the minimal style of the cover – in contrast to other magazines – places it as an
alternative, independent publication – form of deconstruction
Additional points: I didn't focus on the question. I should have the forms of regulation, ownership and control in the UK and global media
industries as exemplified in the television close study products and their
contexts
• the way in which forms of regulation, ownership and control can affect the style
and content of media products
• the problems faced by regulators in an increasingly global media industry
• how media production can be characterised as for or against the public interest
and how this influences regulation and ownership
Q3:8/25 marks
additional points: The Sims FreePlay
• The representation of contemporary social and cultural contexts is central to
the game – part of its appeal and ongoing success.
• The game producers foreground issues of representation in the game and its
marketing – often focusing on the importance of progressive representations
which are debated in social and cultural contexts.
Horizon Forbidden West
• The construction of a future, post-apocalyptic world for the setting could
distance it from contemporary cultural contexts or be read as a metaphor for
them.
• The use of technology to create a realist aesthetic may reinforce a reading of
the game as being about the real world (cultural contexts).
Language:
• how the different modes and language associated with different media forms
communicate multiple meanings
• how the combination of elements of media language influence meaning
• how audiences respond to and interpret the above aspects of media
language
• the way media language incorporates viewpoints and ideologies.
Representations:
• the way the media through re-presentation construct versions of reality
• the processes which lead media producers to make choices about how to
represent events, issues, individuals and social groups
Industries:
• how media organisations maintain, including through marketing, varieties of
audiences nationally and globally
• the relationship of recent technological change and media production,
distribution and circulation.
Audiences:
• how audiences are grouped and categorised by media industries, including
by age, gender and social class, as well as by lifestyle and taste
• how media producers target, attract, reach, address and potentially construct
audiences
• how media industries target audiences through the content and appeal of
media products and through the ways in which they are marketed, distributed
and circulated
I've talked about audiences and representation in my essay.
intro- answer the Q- to what extent?
para1: GQ- mainstream? or specialised?
inceasingly targetting more specials and audience online: social media, youtube
Demographics/ pschographics- specialised audience- wealthy
GQ hereos events- very expensive and exclusion.
para2: Gentlewomen- niche, specialised audience.
U+G theory- audience pleasures, survellience, identity + relationships
print- design to be read- luxury coffee table book
conclusion: Gentlewomen club- exclusive events and live experiences... shows how magazines need to target specialised audiences in creative ways.
5) Based on the whole of your Paper 2 learner response, plan FIVE topics / concepts / CSPs / theories that you will prioritise in your Easter Media revision timetable.
Magazines
Video games- The sims and Horrizon forbidden west
Television close study products- Capital and Duetschland 83
practice unseen questions
Deconstruction + Cultural codes
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